Source code for orangecanvas.scheme.node

"""
===========
Scheme Node
===========

"""
import warnings
from typing import Optional, Dict, Any, List, Tuple, Iterable

from AnyQt.QtCore import QObject
from AnyQt.QtCore import pyqtSignal as Signal, pyqtProperty as Property

from ..registry import WidgetDescription, InputSignal, OutputSignal


class UserMessage(object):
    """
    A user message that should be displayed in a scheme view.

    Parameters
    ----------
    contents : str
        Message text.
    severity : int
        Message severity.
    message_id : str
        Message id.
    data : dict
        A dictionary with optional extra data.
    """
    #: Severity flags
    Info, Warning, Error = 1, 2, 3

    def __init__(self, contents, severity=Info, message_id="", data={}):
        # type: (str, int, str, Dict[str, Any]) -> None
        self.contents = contents
        self.severity = severity
        self.message_id = message_id
        self.data = dict(data)


[docs]class SchemeNode(QObject): """ A node in a :class:`.Scheme`. Parameters ---------- description : :class:`WidgetDescription` Node description instance. title : str, optional Node title string (if None `description.name` is used). position : tuple (x, y) tuple of floats for node position in a visual display. properties : dict Additional extra instance properties (settings, widget geometry, ...) parent : :class:`QObject` Parent object. """ def __init__(self, description, title=None, position=None, properties=None, parent=None): # type: (WidgetDescription, str, Tuple[float, float], dict, QObject) -> None super().__init__(parent) self.description = description if title is None: title = description.name self.__title = title self.__position = position or (0, 0) self.__progress = -1 self.__processing_state = 0 self.__status_message = "" self.__state_messages = {} # type: Dict[str, UserMessage] self.properties = properties or {}
[docs] def input_channels(self): # type: () -> List[InputSignal] """ Return a list of input channels (:class:`InputSignal`) for the node. """ return list(self.description.inputs)
[docs] def output_channels(self): # type: () -> List[OutputSignal] """ Return a list of output channels (:class:`OutputSignal`) for the node. """ return list(self.description.outputs)
[docs] def input_channel(self, name): # type: (str) -> InputSignal """ Return the input channel matching `name`. Raise a `ValueError` if not found. """ for channel in self.input_channels(): if channel.name == name: return channel raise ValueError("%r is not a valid input channel name for %r." % \ (name, self.description.name))
[docs] def output_channel(self, name): # type: (str) -> OutputSignal """ Return the output channel matching `name`. Raise an `ValueError` if not found. """ for channel in self.output_channels(): if channel.name == name: return channel raise ValueError("%r is not a valid output channel name for %r." % \ (name, self.description.name))
#: The title of the node has changed title_changed = Signal(str)
[docs] def set_title(self, title): """ Set the node title. """ if self.__title != title: self.__title = title self.title_changed.emit(self.__title)
def title(self): """ The node title. """ return self.__title title = Property(str, fset=set_title, fget=title) # type: ignore #: Position of the node in the scheme has changed position_changed = Signal(tuple)
[docs] def set_position(self, pos): """ Set the position (``(x, y)`` tuple) of the node. """ if self.__position != pos: self.__position = pos self.position_changed.emit(pos)
def position(self): """ ``(x, y)`` tuple containing the position of the node in the scheme. """ return self.__position position = Property(tuple, fset=set_position, fget=position) # type: ignore #: Node's progress value has changed. progress_changed = Signal(float)
[docs] def set_progress(self, value): """ Set the progress value. """ if self.__progress != value: self.__progress = value self.progress_changed.emit(value)
def progress(self): """ The current progress value. -1 if progress is not set. """ return self.__progress progress = Property(float, fset=set_progress, fget=progress) # type: ignore #: Node's processing state has changed. processing_state_changed = Signal(int)
[docs] def set_processing_state(self, state): """ Set the node processing state. """ if self.__processing_state != state: self.__processing_state = state self.processing_state_changed.emit(state)
def processing_state(self): """ The node processing state, 0 for not processing, 1 the node is busy. """ return self.__processing_state processing_state = Property(int, fset=set_processing_state, # type: ignore fget=processing_state) def set_tool_tip(self, tool_tip): if self.__tool_tip != tool_tip: self.__tool_tip = tool_tip def tool_tip(self): return self.__tool_tip tool_tip = Property(str, fset=set_tool_tip, # type: ignore fget=tool_tip) #: The node's status tip has changes status_message_changed = Signal(str)
[docs] def set_status_message(self, text): # type: (str) -> None """Set a short status message.""" if self.__status_message != text: self.__status_message = text self.status_message_changed.emit(text)
[docs] def status_message(self): # type: () -> str """A short status message summarizing the current node state.""" return self.__status_message
#: The node's state message has changed state_message_changed = Signal(UserMessage)
[docs] def set_state_message(self, message): # type: (UserMessage) -> None """ Set a message to be displayed by a scheme view for this node. """ if message.message_id is not None: self.__state_messages[message.message_id] = message self.state_message_changed.emit(message) else: warnings.warn( "'message' with no id was ignored. " "This will raise an error in the future.", FutureWarning, stacklevel=2 )
[docs] def clear_state_message(self, message_id): # type: (str) -> None """ Clear (remove) a message with `message_id`. :attr:`state_message_changed` signal will be emitted with a empty message for the `message_id`. """ if message_id in self.__state_messages: # emit an empty message m = self.__state_messages[message_id] m = UserMessage("", m.severity, m.message_id) self.__state_messages[message_id] = m self.state_message_changed.emit(m) del self.__state_messages[message_id]
[docs] def state_message(self, message_id): # type: (str) -> Optional[UserMessage] """ Return a message with `message_id` or None if a message with that id does not exist. """ return self.__state_messages.get(message_id, None)
[docs] def state_messages(self): # type: () -> Iterable[UserMessage] """ Return a list of all state messages. """ return self.__state_messages.values()
def __str__(self): return "SchemeNode(description_id=%r, title=%r, ...)" % \ (str(self.description.id), self.title) def __repr__(self): return str(self)